This version of Snake has 22 modes: Classic, the plain game, and 21 that each change a rule, from Wall to Yin Yang.
Play Classic now, or open any mode below to play it.
What is a Snake game mode?
A Snake game mode is a rule you switch on before a round, such as bricks that drop as you eat or edges that wrap around. Every mode here works with the same board sizes and the same three speeds.
To change the mode, open Settings with the gear button in the game header, tap a tile in the Mode row and press Play. On a mode's own page the board opens with that mode already on.

Each mode keeps its own Best score in your browser, saved for every combination of mode, speed, board size and number of fruits.
All 22 Snake game modes
Select a name to open that mode's page; Classic opens the home page.
- Classic Eat fruit, grow longer, and stay off the walls and your own body.
- Wall Every fruit you eat drops a brick on the board. Bricks are solid.
- Borderless Leave one side of the board and come back on the other.
- Portal Fruit comes in pairs: eat one and you come out of the other.
- Poison Every fruit leaves a poison fruit behind, dyed and marked with a skull. Never eat one.
- Peaceful No crashes: the snake just stops until you turn. End the round when you like.
- Cheese Your body is full of holes: slip through the thin parts, crash into the thick ones.
- Twin Every fruit swaps your head and tail: you set off the other way, so look before you eat.
- Statue Every fruit turns your body to stone and you grow back from the head. Stones stay.
- Shield Every fruit comes with thin walls on some of its sides. Crash into one and you die: go in through the open side.
- Magnet Fruit slides toward your head, a cell every other step, unless something is in its way. Eat it as it comes.
- Light The board is dark. You see only around your head, and each fruit you eat widens the light for a few seconds.
- Winged Every fruit flies, half a cell a step, and bounces off the edges, your body and other fruit. Catch it when it passes close to your head.
- Hotdog Buns pop up beside your body and stay deadly for a while: the longer you are, the longer they last. Never touch one.
- Bridge Dashed bridges keep appearing. Cross a bridge's line and you hop diagonally to the other lane, skipping the cell ahead.
- Key Keys and locks come in matching shapes. Grab a key to open its lock and a fruit appears where the lock was. Crash into a closed lock and you lose.
- Arrow Every turn you make leaves a chevron behind. Cross one again and it turns you its way, once. Never run into one that points back at you.
- Gate Purple gates keep appearing: one after your first fruit, then one for every two more. Step into one and you are pushed straight on through the whole row of gates, landing on the first cell after it. Land on your body or off the board and you lose.
- Dimension Everything lives on one of two layers: only solid things count, faint ones are ghosts you pass through. Every fruit you eat flips the board: the faint fruit turns solid, your old body turns to a ghost.
- Minesweeper Every fruit plants a mine. Come within a cell of one and it arms: three steps later it blasts the 3×3 block around it. Be out of the block by then, and never step on a mine.
- Sokoban The fruit is locked in a crate. Push a crate onto any target square to open it, then eat the fruit. A crate that cannot move is as hard as a wall: push it off the board and it comes back elsewhere.
- Yin Yang A second, orange snake is your reflection through the middle of the board: go up and it goes down, grow and it grows. Fruit eaten by either one counts. Don't let either snake touch the other, itself or the edge, and never meet in the middle.
Snake game modes compared
In every mode except Peaceful, a crash ends the round. A round also ends when you fill the board or reach the Goal you set in Settings.
| Mode | What ends the round | What it adds |
|---|---|---|
| Classic | The edge or your own body. | A new fruit each time you eat one. |
| Wall | The edge, your body or a brick. | Up to one brick after each fruit. |
| Borderless | Only your own body. The edges wrap around. | Nothing. |
| Portal | The edge or your body. | Fruit in pairs. Eating one brings you out of the other. |
| Poison | The edge, your body or a poison fruit. | Up to one poison fruit after each fruit, at most one per 8 board cells. When the cap is reached, the oldest one goes. |
| Peaceful | No crash ends the round: the snake stops until you turn. The round ends when every way is blocked or you press End game. | Nothing. |
| Cheese | The edge or a thick part of your body. | Holes in your body that you can pass through. |
| Twin | The edge or your body. | Every fruit swaps your head and tail. |
| Statue | The edge, your body or a stone. | Stones. Every fruit turns your body to stone and you grow back from the head. Stones stay. |
| Shield | The edge, your body or a thin wall. | Thin walls on up to three sides of each fruit. Enter through an open side. |
| Magnet | The edge or your body. | Fruit slides toward your head. |
| Light | The edge or your body. | A dark board, lit only around your head. Each fruit you eat widens the light for a few seconds, then it shrinks back. |
| Winged | The edge or your body. | Fruit flies half a cell a step and bounces. You eat it when it passes within a cell of your head or neck. |
| Hotdog | The edge, your body or a bun. | Buns beside your body, each deadly for as many steps as the snake has cells minus 2. |
| Bridge | The edge or your body. | A bridge after the first fruit and after every second fruit after that. Bridges stay. Cross a bridge's line and you hop diagonally to the other lane. |
| Key | The edge, your body or a closed lock. | Keys and locks. Grab a key and a fruit appears where its lock was. The round starts with no fruit. |
| Arrow | The edge, your body or a chevron pointing back at you. | A chevron on each cell where you turn, and on the start cell with your first key. Cross it again and it turns you its way, once. |
| Gate | The edge, your body, or landing on either after a gate pushes you. | A gate after the first fruit and after every second fruit after that. Step into one and you are pushed straight on through the whole row of gates. |
| Dimension | The edge or a solid part of your body. Faint things do nothing. | Faint ghost fruit. Eating a fruit flips which layer is solid. |
| Minesweeper | The edge, your body, stepping on a mine, or your head inside a blast. | A mine after every fruit. It arms when you come within a cell and blasts the 3×3 block around it three steps later. |
| Sokoban | The edge, your body or a crate that cannot move. | Crates and squares. Push a crate onto a square and it bursts, leaving the fruit. The round starts with no fruit. |
| Yin Yang | Either snake touching the other snake, itself or the edge, or the two heads meeting. | An orange snake that mirrors yours. |
What Wall, Light and Yin Yang look like



Snake game modes FAQ
How many Snake game modes are there?
There are 22. Classic is the plain game, and the other 21 each change a rule, such as Wall, Borderless, Portal, Poison and Minesweeper.
How do I change the Snake game mode?
Open Settings with the gear button in the game header, tap a tile in the Mode row and press Play. Settings is already open before the first round and after a crash.
Which Snake mode should I try first?
Start with Classic, then pick a mode that changes one thing: Borderless removes the edge crash, Wall adds bricks and Portal pairs the fruit. Peaceful lets you recover from a crash: the snake stops until you turn, and you end the round yourself.
Does each Snake mode have its own best score?
Yes. The Best score is saved in this browser for each combination of mode, speed, board size and number of fruits.
Can I play Snake modes on a phone?
Yes. Steer with a swipe, or turn on the D-pad in Settings. On a keyboard use the arrow keys or WASD.
Are the Snake game modes free?
Yes. All of them are free to play in your browser. They need no account and nothing to install.
Rules checked against the game code on .